Friday, October 8, 2010

Call of Duty 4: Modern War Fare Evaluation

Applying Scott Rogers's ideasto game evaluation: Modern War Fare - XBOX 360
TOPICS:

What the heck are Weenies?
Guides to get player to follow the path

Enhanced Weenies and encountering player movement
NPC allies leading the way as well as the straight forward path of gunshots and explosions in the distance which naturally draws the player to participate.

Using lighting to encourage player movement
Coming from a dark stairway to a well-lit room attracts the players to explore.

Posters
Foreshadows the enemy behaviors and reinforces the opposing beliefs of the enemy.

Alternative Maps & Posters

Presented Path & Posters

Presented Path vs. Exploration
Many narrowed paths ended up to the next destination, whereas open space such as a room left us wandering around curious to see what could be retrieved such as an item or admiring the artwork.

The Power of the Path - the illusion of Freedom

Rediscovering Rewards
New guns, special graphics

Thematic Level Goals
Environmental changes and weenies engage the player

Moral Story Telling
After each death, a quote appears that may influence the player's gameplay.

Lesson of Main Street
Behind walls and crates or any protection serves as a mini main street

Level Items
Gun enhancements

Thematic Level Goals

Illusional Narrative
The act going from building to building, area to area creates a narrative that can be made up by the player since there are so many different buildings and areas.

Adding Danger
More enemies shooting at different positions, unexpected areas.

Applying it All

Warning/Foreshadowing
Talking and machines operating heard in the distance

Maximizing the Path

Storytelling through Environment
The environment is dangerous with objects and background having beat up, dilapidated and ruined qualities.

Implied Threats
The environment displays objects which implies that it can cause damage to life.

The Tutorial Section
controls are able to be set up.

Map and Discovered Information
the sound of gun shots in the distance signal more battle is imminent.

Weenies and Foreshadowing
new design of buildings and vehicles attract attention.

Juxtaposing Interior and Exterior Space
The act of exiting and entering the room creates the

Illusional Narrative

The Clear Path Out

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