I made him because he looks cool as crystal form and I really like crystals.
I made her because there was a character on a cartoon(Drawn Together) with the same first name.
I made her because I really liked the Lara Croft games especially number 3
Friday, December 3, 2010
Friday, October 8, 2010
Call of Duty 4: Modern War Fare Evaluation
Applying Scott Rogers's ideasto game evaluation: Modern War Fare - XBOX 360
TOPICS:
What the heck are Weenies?
Guides to get player to follow the path
Enhanced Weenies and encountering player movement
NPC allies leading the way as well as the straight forward path of gunshots and explosions in the distance which naturally draws the player to participate.
Using lighting to encourage player movement
Coming from a dark stairway to a well-lit room attracts the players to explore.
Posters
Foreshadows the enemy behaviors and reinforces the opposing beliefs of the enemy.
Alternative Maps & Posters
Presented Path & Posters
Presented Path vs. Exploration
Many narrowed paths ended up to the next destination, whereas open space such as a room left us wandering around curious to see what could be retrieved such as an item or admiring the artwork.
The Power of the Path - the illusion of Freedom
Rediscovering Rewards
New guns, special graphics
Thematic Level Goals
Environmental changes and weenies engage the player
Moral Story Telling
After each death, a quote appears that may influence the player's gameplay.
Lesson of Main Street
Behind walls and crates or any protection serves as a mini main street
Level Items
Gun enhancements
Thematic Level Goals
Illusional Narrative
The act going from building to building, area to area creates a narrative that can be made up by the player since there are so many different buildings and areas.
Adding Danger
More enemies shooting at different positions, unexpected areas.
Applying it All
Warning/Foreshadowing
Talking and machines operating heard in the distance
Maximizing the Path
Storytelling through Environment
The environment is dangerous with objects and background having beat up, dilapidated and ruined qualities.
Implied Threats
The environment displays objects which implies that it can cause damage to life.
The Tutorial Section
controls are able to be set up.
Map and Discovered Information
the sound of gun shots in the distance signal more battle is imminent.
Weenies and Foreshadowing
new design of buildings and vehicles attract attention.
Juxtaposing Interior and Exterior Space
The act of exiting and entering the room creates the
Illusional Narrative
The Clear Path Out
TOPICS:
What the heck are Weenies?
Guides to get player to follow the path
Enhanced Weenies and encountering player movement
NPC allies leading the way as well as the straight forward path of gunshots and explosions in the distance which naturally draws the player to participate.
Using lighting to encourage player movement
Coming from a dark stairway to a well-lit room attracts the players to explore.
Posters
Foreshadows the enemy behaviors and reinforces the opposing beliefs of the enemy.
Alternative Maps & Posters
Presented Path & Posters
Presented Path vs. Exploration
Many narrowed paths ended up to the next destination, whereas open space such as a room left us wandering around curious to see what could be retrieved such as an item or admiring the artwork.
The Power of the Path - the illusion of Freedom
Rediscovering Rewards
New guns, special graphics
Thematic Level Goals
Environmental changes and weenies engage the player
Moral Story Telling
After each death, a quote appears that may influence the player's gameplay.
Lesson of Main Street
Behind walls and crates or any protection serves as a mini main street
Level Items
Gun enhancements
Thematic Level Goals
Illusional Narrative
The act going from building to building, area to area creates a narrative that can be made up by the player since there are so many different buildings and areas.
Adding Danger
More enemies shooting at different positions, unexpected areas.
Applying it All
Warning/Foreshadowing
Talking and machines operating heard in the distance
Maximizing the Path
Storytelling through Environment
The environment is dangerous with objects and background having beat up, dilapidated and ruined qualities.
Implied Threats
The environment displays objects which implies that it can cause damage to life.
The Tutorial Section
controls are able to be set up.
Map and Discovered Information
the sound of gun shots in the distance signal more battle is imminent.
Weenies and Foreshadowing
new design of buildings and vehicles attract attention.
Juxtaposing Interior and Exterior Space
The act of exiting and entering the room creates the
Illusional Narrative
The Clear Path Out
Game Ideas from Scott Rogers: Grand Theft Auto
Applying Scott Rogers's ideas to game evaluation: Grand Theft Auto IV - PS3
What are Weenies?
Guide players around the level.
Enhanced Weenies and encountering player movement
Cars to speed up the gameplay/ adds another dimension of gameplay as opposed to running.
Using lighting to encourage player movement
At night time, lights illuminate where player should go
Posters
Foreshadows danger or upcoming events
Alternative Maps & Posters
Global Map which can tell us if we are still in police persute, gps in showing us where to go.
Presented Path & Posters
Mimic realism such as food posters at restaurants
Presented Path vs. Exploration
Maps can provide us with the option of direct path to next goal or just exploration
The Power of the Path - the illusion of Freedom
Area is very open to walk and driving in the streets or sidewalks, which doesn't reflect
Rediscovering Rewards
Money from beating up people
Thematic Level Goals
1)Do the mission
2)Find a girl
3)Run from the police
Moral Story Telling
Don't piss off the police.
Lesson of Main Street
Specific places in the game allow you to do other things besides run from the police or steal from people.
Level Items
Hand gun, vehicles, money from people that we have the option of beating up.
Thematic Level Goals
Depending on mission, we have different goals
Illusional Narrative
Adding Danger
Police chases, Other people trying to beat you up
Applying it All
Warning/Foreshadowing
Dangerous Mission, cut scene foreshadow
Maximizing the Path
Storytelling through Environment
Society seems intact and our character makes up the story with whatever we decide to do. Some parts of the city seemed dangerous.
Implied Threats
cut scenes explicitly interacts with character.
The Tutorial Section
none
Map and Discovered Information
small navigation map for every level.
Building Anticipation
possible police chase
Weenies and Foreshadowing
large isolated buildings
Juxtaposing Interior and Exterior Space
character is able to navigate in and out of certain buildings such as his apartment.
Illusional Narrative
The Clear Path Out
What are Weenies?
Guide players around the level.
Enhanced Weenies and encountering player movement
Cars to speed up the gameplay/ adds another dimension of gameplay as opposed to running.
Using lighting to encourage player movement
At night time, lights illuminate where player should go
Posters
Foreshadows danger or upcoming events
Alternative Maps & Posters
Global Map which can tell us if we are still in police persute, gps in showing us where to go.
Presented Path & Posters
Mimic realism such as food posters at restaurants
Presented Path vs. Exploration
Maps can provide us with the option of direct path to next goal or just exploration
The Power of the Path - the illusion of Freedom
Area is very open to walk and driving in the streets or sidewalks, which doesn't reflect
Rediscovering Rewards
Money from beating up people
Thematic Level Goals
1)Do the mission
2)Find a girl
3)Run from the police
Moral Story Telling
Don't piss off the police.
Lesson of Main Street
Specific places in the game allow you to do other things besides run from the police or steal from people.
Level Items
Hand gun, vehicles, money from people that we have the option of beating up.
Thematic Level Goals
Depending on mission, we have different goals
Illusional Narrative
Adding Danger
Police chases, Other people trying to beat you up
Applying it All
Warning/Foreshadowing
Dangerous Mission, cut scene foreshadow
Maximizing the Path
Storytelling through Environment
Society seems intact and our character makes up the story with whatever we decide to do. Some parts of the city seemed dangerous.
Implied Threats
cut scenes explicitly interacts with character.
The Tutorial Section
none
Map and Discovered Information
small navigation map for every level.
Building Anticipation
possible police chase
Weenies and Foreshadowing
large isolated buildings
Juxtaposing Interior and Exterior Space
character is able to navigate in and out of certain buildings such as his apartment.
Illusional Narrative
The Clear Path Out
Friday, September 3, 2010
Friday, August 20, 2010
VIDEOGAME CULTURAL STUDIES EVALUATION
1.Yars' Revenge
YEAR OF PUBLICATION/RELEASE
May 1982
GENRE
Fixed Shooter
USER INTERFACE OF ORIGINAL GAME-
Atari 2600 Joystick
HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED?
3 mins
IS GAMEPLAY PATTERNED OR RANDOM?
Patterned
PUBLISHER/MANUFACTURER?
Atari/Atari
ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:
The game began as a licensed port of the Cinematronics arcade game Star Castle
2.Battlezone
YEAR OF PUBLICATION/RELEASE
1980
GENRE
Combat simulation, vehicular combat
USER INTERFACE OF ORIGINAL GAME-
Periscope and two joysticks
HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED?
As long as you avoid the opponents bullets
IS GAMEPLAY PATTERNED OR RANDOM?
Random
PUBLISHER/MANUFACTURER?
Atari/Atari
ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:
A version called The Bradley Trainer was also designed for use by the U.S. Army as targeting training for gunners on the Bradley Fighting Vehicle. Approaching Atari in December 1980, some developers within Atari refused to work on the project because of its association with the Army, most notably original Battlezone programmer Ed Rotberg. Rotberg only came on board after he was promised by management that he would never be asked to do anything with the military in the future.
The Star Wars arcade controller is a derivative of this game.
3.Crystal Castles
YEAR OF PUBLICATION/RELEASE
1983
GENRE
Action
USER INTERFACE OF ORIGINAL GAME-
Trackball and Jump button
HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED?
As long as you avoid the monsters
IS GAMEPLAY PATTERNED OR RANDOM?
Random
PUBLISHER/MANUFACTURER?
Atari/Atari
ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:
Crystal Castles was the first game to use the Leta chip, a custom trackball controller chip designed by Scott Fuller.
HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED?
As long as you avoid the opponents bullets
IS GAMEPLAY PATTERNED OR RANDOM?
Random
PUBLISHER/MANUFACTURER?
Atari/Atari
ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:
A version called The Bradley Trainer was also designed for use by the U.S. Army as targeting training for gunners on the Bradley Fighting Vehicle.Approaching Atari in December 1980, some developers within Atari refused to work on the project because of its association with the Army, most notably original Battlezone programmer Ed Rotberg. Rotberg only came on board after he was promised by management that he would never be asked to do anything with the military in the future.
The Star Wars arcade controller is a derivative of this game.
4.Adventure
YEAR OF PUBLICATION/RELEASE
1979
GENRE
Action-Adventure
USER INTERFACE OF ORIGINAL GAME-
Atari 2600 Joystick
HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED?
As long as you avoid the monsters
IS GAMEPLAY PATTERNED OR RANDOM?
Patterned
PUBLISHER/MANUFACTURER?
Atari/Atari
ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:
This was the first Easter egg game.
YEAR OF PUBLICATION/RELEASE
May 1982
GENRE
Fixed Shooter
USER INTERFACE OF ORIGINAL GAME-
Atari 2600 Joystick
HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED?
3 mins
IS GAMEPLAY PATTERNED OR RANDOM?
Patterned
PUBLISHER/MANUFACTURER?
Atari/Atari
ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:
The game began as a licensed port of the Cinematronics arcade game Star Castle
2.Battlezone
YEAR OF PUBLICATION/RELEASE
1980
GENRE
Combat simulation, vehicular combat
USER INTERFACE OF ORIGINAL GAME-
Periscope and two joysticks
HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED?
As long as you avoid the opponents bullets
IS GAMEPLAY PATTERNED OR RANDOM?
Random
PUBLISHER/MANUFACTURER?
Atari/Atari
ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:
A version called The Bradley Trainer was also designed for use by the U.S. Army as targeting training for gunners on the Bradley Fighting Vehicle. Approaching Atari in December 1980, some developers within Atari refused to work on the project because of its association with the Army, most notably original Battlezone programmer Ed Rotberg. Rotberg only came on board after he was promised by management that he would never be asked to do anything with the military in the future.
The Star Wars arcade controller is a derivative of this game.
3.Crystal Castles
YEAR OF PUBLICATION/RELEASE
1983
GENRE
Action
USER INTERFACE OF ORIGINAL GAME-
Trackball and Jump button
HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED?
As long as you avoid the monsters
IS GAMEPLAY PATTERNED OR RANDOM?
Random
PUBLISHER/MANUFACTURER?
Atari/Atari
ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:
Crystal Castles was the first game to use the Leta chip, a custom trackball controller chip designed by Scott Fuller.
HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED?
As long as you avoid the opponents bullets
IS GAMEPLAY PATTERNED OR RANDOM?
Random
PUBLISHER/MANUFACTURER?
Atari/Atari
ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:
A version called The Bradley Trainer was also designed for use by the U.S. Army as targeting training for gunners on the Bradley Fighting Vehicle.Approaching Atari in December 1980, some developers within Atari refused to work on the project because of its association with the Army, most notably original Battlezone programmer Ed Rotberg. Rotberg only came on board after he was promised by management that he would never be asked to do anything with the military in the future.
The Star Wars arcade controller is a derivative of this game.
4.Adventure
YEAR OF PUBLICATION/RELEASE
1979
GENRE
Action-Adventure
USER INTERFACE OF ORIGINAL GAME-
Atari 2600 Joystick
HOW LONG CAN YOU PLAY BEFORE BEING DEFEATED?
As long as you avoid the monsters
IS GAMEPLAY PATTERNED OR RANDOM?
Patterned
PUBLISHER/MANUFACTURER?
Atari/Atari
ONE PIECE OF HISTORY FROM DOT EATERS ABOUT THIS GAME:
This was the first Easter egg game.
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